So what is easier? Assume we are in a universe with cheap fusion or the universe where ours is a simulation & thus subject to overflow attacks, i.e. change the air pressure variable until it overflows & overwrites the x, y, z, t coordinates & moves us to wherever we'd like. https://x.com/ZachWeiner/status/1386708806109995014
Corrupting the runtime of our simulator would be more cost-effective than any course of action that obeys the physics engine's ruleset.
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