3d random walks don't necessarily return to the starting point....now I gotta try to code for that and see it not happen
https://www.youtube.com/watch?v=iH2kATv49rc
Wow, a lot of heavy math behind what makes for a rather straightforward coding kata. Also confirms what I suspected, in 2-d, you can test for returning to the origin by just checking you have an even number of turns & turns e = turns w & turns n == turns s
♡ 0 ↻ 0